![]() ![]() Gfinity: Considering you’ve now released a major free expansion, is it fair to call Space Crew a success for Runner Duck? We’ve had some really great feedback from the community, and I think we’ve also reached a new audience of sci-fi fans with this setting. We also have power management, recharging shields and even a gravity generator to worry about. We felt that the change of setting would allow us to bring in some new gameplay elements - for example, giving us a larger space for your crew to move around and allowing us to have boarding parties and on-ship combat. ![]() I think there are players who were into Bomber Crew for the setting, but also a lot of players who, while they liked the setting, mostly enjoyed Bomber Crew for its gameplay. JW: It was quite a big change to make, for sure. Gfinity: Space Crew launched last year, moving away from Bomber Crew’s World War 2 setting to across the galaxy. Crew that die during a mission are lost forever, to be replaced with a new recruit - but there’s always the escape pods to give your valuable crew a chance of surviving when you sense things might be taking a turn for the worse. Similarly to Bomber Crew, it’s a tough game with a range of strategies to learn. There’s a lot to manage on board your ship, where your crew have to put out fires, repair broken systems, manage power output, and even fight off boarding aliens and androids! You bring them on a campaign of missions to the furthest reaches of space, encountering hostile enemy aliens and hazards. In Space Crew, you are charged with commanding a ship of 6 or 7 crew members. We’re now a team of four, with programmer Joe Le Grice and artist Greg Sue both having joined us in the time since the release of our first game, Bomber Crew. Jon Wingrove, Runner Duck: We started Runner Duck with just two of us - myself and Dave Miller. Henry Stockdale, Gfinity: Firstly, thank you for talking with me today! For any readers unaware of the team or game, could you please introduce yourself? Armed with a carefully chosen crew and a fully customisable spaceship, it’ll be up to you to protect Earth and venture across the galaxy to stave off alien and android threats.+ 3 Space Crew: Legendary Edition Interview - What's Next For Runner Duck's Intergalactic Sim Further to that though, you’ll find that Space Crew: Legendary Edition warps players to the far-flung future to fight an intergalactic battle on a legendary scale. ![]() If you haven’t yet played Space Crew (or Bomber Crew for that matter), we highly advise you to take in our full review of how the game plays on Xbox. Legendary Crew members – Build and personalise your ultimate crew by discovering and rescuing legendary crew members with amazing abilities and superior stats, to bolster your efforts against the enemy threat.Selecting the right team will be critical for survival as Away Team missions consist of exploration, puzzles, or combat… sometimes even against the clock! Away Team missions – Leave your ship and venture on foot for the first time with three of your crew onto outposts and large vessels in the all NEW Away Team missions.Battle against a whole host of new Enemy Champions and ships across new missions, with new gear, liveries and upgrades available for victorious Captains to unlock. A brand new campaign – Players will take on a droid army led by rogue androids previously allied with the United Defence Force.Space Crew: Legendary Edition will feature: “We want to say a huge thank you to our wonderful community for their amazing support and we’re delighted to be able to give players more content to blast off this October. “We’re really excited to be launching the Legendary Edition for Space Crew” says Jon Wingrove, co-founder of Runner Duck Games. It’s easily the largest content expansion for any Crew game in the history of time and space. The Legendary Edition will also feature a new star-system to explore, with additional missions as well as a range of special features and gameplay experiences.
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