![]() More or less its an average mapping system with a torchlight feel. Not a place where were told what to do and told how to play.Ĭurrently as it stands, the foundation for fazeer's is in a good spot! I'm not saying its great and I'm not saying its terrible. A video game is meant to be fun, full of choice and freedom and a place we lose ourselves in for endless hours. You should know this Max, you saw how many players chose to trade for hours on end in diablo 2! Some people prefer to play the game that way because its how 'they want to play' the game. The whole point of the game is excitement finding loot and you severely compromise that feeling by disabling trading. ![]() Maybe i want to farm gear to help out new players? Maybe I come across a very rare piece of gear that has value to someone who mains a rail master whom ill never main? Not having trading enabled makes it so any gear i find that ill never use gets instantly scrapped deeming it non-exciting when i find it. It gives you freedom with your loot and playstyle and most importantly makes the loot you do find much more valuable.īy disabling trading, you're not only taking away from how a player plays your game, but you're also taking away a lot of social interaction and new fun that comes with it. when item sharing and trading is activated in a game that changes the entire way you 'play the game'. Trading isn't just about item sharing and trades, there's a much larger picture involved that some players disregard. It creates a whole new social interaction in the game that involves you meeting up with other random players to conversate and make deals. Trading makes it so that the items you collect in your stash have 'value' and can be used as a currency for the things you may or may not need on a new character in the near future. You're probably wondering why I am saying that? I say that because torchlight is more of a chill dungeon crawler experience that doesn't take itself that serious.Īnd with that being said, why not add trading and item sharing? What does this series have to lose by adding it? Were already a small player base compared to the likes of path of exile and diablo so why not take chances? Why not capitalize on the things that diablo 2 did so well back in the day that diablo 3 completely lost sight of? Why not be one of the very few arpgs that adds great quality of life changes to the game that players love! It's never tried to be the king in regards to the arpg genre. Since I have recently touched upon this topic I'm going to keep it short and sweet or at least try too! The torchlight series in my opinion has never been that serious. At the end of the day, were playing a video game and when collecting gold that's supposed to be fun and meaningful, becomes a chore, that's almost never a good thing. Having your gold max out after a couple hours quickly becomes an annoyance, especially when you're the type to loot every single barrel in sight (me) XD. Id suggest removing the cap completely or at least raise it to 100,000k so the player can feel accomplished when they look at the amount of gold saved up and not have to constantly spend it when it maxes out so quickly. My main gripe with gold in torchlight 3 is the 20,000k cap it has on it.Ģ0,000 gold limit is far to little and ends up being a bit of a pain in the ass as far as monitoring it constantly goes. I like how its being used currently and I never feel like gold is useless at any point like I did in games such as diablo 3 after a suffice amount of playtime. It's needed for things such as crafting and gambling as well as wanting to respond after death in the same spot. In my opinion, torchlight 3 did the gold system fairly well. The gold system usually doesn't work all to well and fizzles out in the end game in most arpgs but not in torchlight 3. Torchlight 3 has the foundation to be a very serious contender against other arpgs in the genre and in this post i will discuss why and how it can be. I've recently created two posts, regarding multiplayer functions and trading and id like to throw a couple ideas out there for the overall game.
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